Team IGG : Computer Graphics and Geometry

Basile Sauvage

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ICube
Pôle API, 300, Boulevard Sébastien Brant 
CS 10413
F 67412 Illkirch Cedex
Office: C117
Tel: +33 (0)3 68 85 45 67 
e-mail: sauvage AT unistra.fr
Basile Sauvage

Current position

News

Short CV

  • since 2023 Professor of Computer Science at the university of Strasbourg.
    • Researcher at ICube laboratory (formerly LSIIT), Computational Geometry & Computer Graphics team.
    • Teacher at the University of Strasbourg (Computer Science department, UFR Mathématique-Informatique).
  • 2018 accreditation to supervise research (pdf, french)
  • 2018 diploma for teaching skills in higher education
  • 2006-2023 Associate Professor of Computer Science at the university of Strasbourg.
  • 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble.
  • 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau.
  • 2002-2005 Teaching assistant at the INP-Grenoble.
  • 2002 Master of Science degree (Applied Mathematics) from the university Joseph Fourier, Grenoble.
  • 2002 Engineering master degree from ENSIMAG, Grenoble (engineering school in Applied Mathematics and Computer Science).

Research

Research topics

  • Texture synthesis.
  • Rendering.
  • Radiance and geometry: acquisition, reconstruction, treatment, visualization.
  • Geometric modeling, multiresolution analysis, geometry processing.

Publications

Projects

  • 2020-2023 ReProcTex (ANR), leader
  • 2019-2021 Idex Postdoc (University of Strasbourg), leader
  • 2017-- ASTex (open source lib), scientific leader
  • 2016-2020 HDWorlds (ANR)
  • 2008-2010 ATROCO (ANR)

Postdoc

  • Xavier Chermain (2019-2021, advisor). Subject: synthesis and rendering of complex procedural textures.

PhD students

  • Romain Fournier (2022-2025). Subject: Spatial control of procedural textures for on-the-fly synthesis.
  • Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering.
  • Nicolas Lutz (2017-2021). Subject: multi-channel procedural models for modelling virtual worlds.
  • Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects.
  • Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization.

Scientific Popularization

See my french homepage

Teaching

See my french homepage