Team IGG : Computer Graphics and Geometry

Difference between revisions of "Basile Sauvage"

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==News==
 
==News==
* November 2020: I am elected president of the "[https://www.asso-afig.fr/site/ french association for computer graphics]".
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* November 2020: I am elected president of the [https://www.asso-afig.fr/site/ french association for computer graphics].
* November 2020: Simon Lucas won the "[https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest]" with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations!  
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* November 2020: Simon Lucas won the [https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest] with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations!  
 
* October 2020: Charline Grenier joins us for a PhD thesis. Welcome!  
 
* October 2020: Charline Grenier joins us for a PhD thesis. Welcome!  
 
* September 2020: our paper "[http://igg.unistra.fr/People/chermain/real_time_glint/ Procedural Physically based BRDF for Real-Time Rendering of Glints]" has been accepted to [https://pg2020.org/ Pacific Graphics 2020]
 
* September 2020: our paper "[http://igg.unistra.fr/People/chermain/real_time_glint/ Procedural Physically based BRDF for Real-Time Rendering of Glints]" has been accepted to [https://pg2020.org/ Pacific Graphics 2020]

Revision as of 22:34, 29 November 2020


ICube
Pôle API, 300, Boulevard Sébastien Brant 
CS 10413
F 67412 Illkirch Cedex
Office: C117
Tel: +33 (0)3 68 85 45 67 
e-mail: sauvage AT unistra.fr
Basile Sauvage

News

Short CV

  • 2018 accreditation to supervise research
  • 2018 diploma for teaching skills in higher education
  • since 2006 Associate Professor of Computer Science at the university of Strasbourg.
    • Researcher at ICube laboratory (formerly LSIIT), Computational Geometry & Computer Graphics team.
    • Teacher at the University of Strasbourg (Computer Science department, UFR Mathématique-Informatique).
  • 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble.
  • 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau.
  • 2002-2005 Teaching assistant at the INP-Grenoble.
  • 2002 Master of Science degree (Applied Mathematics) from the university Joseph Fourier, Grenoble.
  • 2002 Engineering master degree from ENSIMAG, Grenoble (engineering school in Applied Mathematics and Computer Science).

Research

Research topics

  • Texture synthesis.
  • Rendering.
  • Radiance and geometry: acquisition, reconstruction, treatment, visualization.
  • Geometric modeling, multiresolution analysis, geometry processing.

Publications

Projects

  • 2020-2023 ReProcTex (ANR), leader
  • 2019-2021 Idex Postdoc (University of Strasbourg), leader
  • 2017-- ASTex (open source lib), scientific leader
  • 2016-2020 HDWorlds (ANR)
  • 2008-2010 ATROCO (ANR)

Postdoc

  • Xavier Chermain (2019-2021, advisor). Subject: synthesis and rendering of complex procedural textures.

PhD students

  • Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering.
  • Nicolas Lutz (2017-2020). Subject: multi-channel procedural models for modelling virtual worlds.
  • Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects.
  • Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization.

Teaching

See my french homepage