Difference between revisions of "David Cazier"
(Created page with "__NOEDITSECTION__ __NOTOC__ right|frame ==Assistant Professor in Computer Science== * Reseacher at the [http://lsiit.u-strasbg.fr LSIIT] laboratory * Teache...") |
|||
Line 17: | Line 17: | ||
Many works in simulation, modeling or geometry processing use multiple representations of the same object. They may correspond to different scales or to different levels of detail, especially in multiresolution applications. They may also correspond to models of different natures. | Many works in simulation, modeling or geometry processing use multiple representations of the same object. They may correspond to different scales or to different levels of detail, especially in multiresolution applications. They may also correspond to models of different natures. | ||
− | + | In simulation, most methods require volumetric meshing for the computation of deformation. To this first mesh a finer surface mesh is usually associated for realistic rendering. The use of multi-scale representation is also common in the field of image segmentation for mesh compression or simplification. At last, many algorithms make use of hierarchical structures to speed up the treatments, such as ray tracing and collision detection. | |
− | + | My research concerns the development of multi-scale combinatorial structures for geometric modeling, animation and geometry processing. | |
[[Image:Pierre bunny sqrt3.jpg|left|thumb|180px]] | [[Image:Pierre bunny sqrt3.jpg|left|thumb|180px]] |
Revision as of 10:33, 27 October 2011
Assistant Professor in Computer Science
- Reseacher at the LSIIT laboratory
- Teacher at IUT de Haguenau
and at Université de Strasbourg.
Phone LSIIT : | +33 (0)3-68-85-45-68 |
Fax LSIIT : | +33 (0)3-68-85-44-55 |
EMail : | david.cazier AT unistra.fr |
Activités de Recherche
Many works in simulation, modeling or geometry processing use multiple representations of the same object. They may correspond to different scales or to different levels of detail, especially in multiresolution applications. They may also correspond to models of different natures.
In simulation, most methods require volumetric meshing for the computation of deformation. To this first mesh a finer surface mesh is usually associated for realistic rendering. The use of multi-scale representation is also common in the field of image segmentation for mesh compression or simplification. At last, many algorithms make use of hierarchical structures to speed up the treatments, such as ray tracing and collision detection.
My research concerns the development of multi-scale combinatorial structures for geometric modeling, animation and geometry processing.
Un modèle combinatoire multirésolution compact et efficace, pour la modélisation de surfaces multirésolution. Application aux surfaces de subdivisions et maillages progressifs.
Algorithmes de génération de maillages surfaciques et volumiques à partir d'images médicales.
Un modèle pour la modélisation de courbes, surfaces et volumes assemblés autour de points singuliers (modèle dit non-variétés).
Un système de prédiction de trajectoire et de suivi de particules temps réel. Application à la détection de collisions entre solides déformables au sein d'environnements complexes.