Team IGG : Computer Graphics and Geometry

Difference between revisions of "David Cazier"

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==Full Professor in Computer Science at [http://www.unistra.fr Université de Strasbourg]==
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* Reseacher at the [http://icube.unistra.fr ICube Lab.] in the Computer Graphics Group.
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* Teacher at [http://iuthaguenau.unistra.fr/ IUT de Haguenau].
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* Follow me on : [http://www.facebook.com/reizac.david.cazier Facebook].
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* Social network : [http://www.linkedin.com/pub/david-cazier/47/630/742 LinkedIn] and [http://scholar.google.fr/citations?user=AhgaY9MAAAAJ Google Scholar]
  
==Assistant Professor in Computer Science==
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* Reseacher at the [http://lsiit.u-strasbg.fr LSIIT] laboratory
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|align="right"| Phone ICube :||+33 (0)3-68-85-45-68
* Teacher at [http://iuthaguenau.unistra.fr/ IUT de Haguenau] <br/> and at [http://www.unistra.fr Université de Strasbourg].
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|align="right"| Phone IUT  :||+33 (0)3-88-05-34-31
 
 
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|align="right"| Phone LSIIT :||+33 (0)3-68-85-45-68
 
 
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|align="right"| Fax LSIIT :||+33 (0)3-68-85-44-55
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|align="right"| Fax ICube :||+33 (0)3-68-85-44-55
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|align="right"| eMail :||david.cazier AT unistra.fr
|align="right"| EMail :||david.cazier AT unistra.fr
 
 
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==Activités de Recherche==
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Many works in simulation, modeling or geometry processing use multiple representations of the same object. They may correspond to different scales or to different levels of detail, especially in multiresolution applications. They may also correspond to models of different natures.
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==Geometric models for the Virtual Reality: Representation // Simulation // Interaction==
 
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<p style="text-align:justify">
En simulation, la plupart des méthodes nécessitent un maillage volumique pour les calculs de déformation auquel un maillage surfacique plus fin est associé pour un rendu réaliste. L’utilisation de représentation multi-échelle est également fréquente dans le domaine de la segmentation d’images, pour la compression ou la simplification de maillages. Enfin de nombreux algorithmes font appel à des structures hiérarchiques pour accélérer les traitements, comme par exemple le lancer de rayons ou la détection de collisions.
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Source of innovation, subject of futuristic scenarios, bearing of dreams, virtual reality fascinates the general public and feeds the research activities of many laboratories around the world. Based on the immersion of users and the notions of interactivity and real-time, the virtual reality makes it possible to to immerse oneself in a synthesis environment to better understand, build or modify reality. It is used in many sectors: from architecture to urban planning, to health, research and industry.
 
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Mes travaux de recherche concernent le développement de structures combinatoires multi-échelles pour la modélisation, l'animation et le traitement de la géométrie.
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Create realistic virtual worlds with which users can interact in real time requires the development of geometric models of increasing complexity, supporting a wide range of simulations (behavioral, mechanical, multi-physics). Often to speed up numerical processing, rendering and interaction possibilities, they are associated with hierarchical or multi-scale structures.
[[Image:Pierre bunny sqrt3.jpg|left|thumb|180px]]
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'''[[David_Cazier_MRMap2D|Cartes multirésolutions]]'''
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My research took place in this framework and are divided into three axes:
 
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* generic and multiresolution models adapted to a wide range of meshes;
Un modèle combinatoire multirésolution compact et efficace, pour la modélisation de surfaces multirésolution. Application aux surfaces de subdivisions et maillages progressifs.
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* structuring of space to improve real-time interaction (combinatorial topology);
 
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* development of tools to generate such models and adapt them to specific treatments.
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'''[[David_Cazier_Reconstruction|Reconstruction]]'''
 
 
 
Algorithmes de génération de maillages surfaciques et volumiques à partir d'images médicales.
 
 
 
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[[Image:XMap_Edge.png|left|thumb|180px]]
 
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'''[[David_Cazier_XMap|Cartes non-variétés]]'''
 
 
 
Un modèle pour la modélisation de courbes, surfaces et volumes assemblés autour de points singuliers (modèle dit ''non-variétés'').
 
 
 
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'''[[David_Cazier_Collision|Détection de collisions]]'''
 
 
 
Un système de prédiction de trajectoire et de suivi de particules temps réel. Application à la détection de collisions entre solides déformables au sein d'environnements complexes.
 
 
 
[[Image:particlues.png|center|thumb|400px]]
 
 
 
===[[David_Cazier_Projets|Projets et collaborations]]===
 
 
 
===[[David_Cazier_Publications|Publications]]===
 
 
 
===[[David_Cazier_CV|Curriculum Vitae et responsabilités pédagogiques]]===
 
 
 
 
 
[[fr:David_Cazier]]
 

Latest revision as of 19:03, 4 February 2016

Cazier.jpg

Full Professor in Computer Science at Université de Strasbourg

Phone ICube : +33 (0)3-68-85-45-68 Phone IUT : +33 (0)3-88-05-34-31
Fax ICube : +33 (0)3-68-85-44-55 eMail : david.cazier AT unistra.fr

Geometric models for the Virtual Reality: Representation // Simulation // Interaction

Source of innovation, subject of futuristic scenarios, bearing of dreams, virtual reality fascinates the general public and feeds the research activities of many laboratories around the world. Based on the immersion of users and the notions of interactivity and real-time, the virtual reality makes it possible to to immerse oneself in a synthesis environment to better understand, build or modify reality. It is used in many sectors: from architecture to urban planning, to health, research and industry.

Create realistic virtual worlds with which users can interact in real time requires the development of geometric models of increasing complexity, supporting a wide range of simulations (behavioral, mechanical, multi-physics). Often to speed up numerical processing, rendering and interaction possibilities, they are associated with hierarchical or multi-scale structures.

My research took place in this framework and are divided into three axes:

  • generic and multiresolution models adapted to a wide range of meshes;
  • structuring of space to improve real-time interaction (combinatorial topology);
  • development of tools to generate such models and adapt them to specific treatments.