Team IGG : Computer Graphics and Geometry

Difference between revisions of "David Cazier"

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==Assistant Professor in Computer Science==
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==Full Professor in Computer Science at [http://www.unistra.fr Université de Strasbourg]==
* Reseacher at the [http://lsiit.u-strasbg.fr LSIIT] laboratory
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* Reseacher at the [http://icube.unistra.fr ICube Lab.] in the Computer Graphics Group.
* Teacher at [http://iuthaguenau.unistra.fr/ IUT de Haguenau] and at [http://www.unistra.fr Université de Strasbourg].
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* Teacher at [http://iuthaguenau.unistra.fr/ IUT de Haguenau].
* Follow me on [http://www.facebook.com/reizac.david.cazier Facebook] or [http://www.linkedin.com/pub/david-cazier/47/630/742 LinkedIn]
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* Follow me on : [http://www.facebook.com/reizac.david.cazier Facebook].
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* Social network : [http://www.linkedin.com/pub/david-cazier/47/630/742 LinkedIn] and [http://scholar.google.fr/citations?user=AhgaY9MAAAAJ Google Scholar]
  
 
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|align="right"| Phone LSIIT :||+33 (0)3-68-85-45-68
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|align="right"| Phone ICube :||+33 (0)3-68-85-45-68
|align="right"|   Phone IUT :||+33 (0)3-88-05-34-31
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|align="right"| Phone IUT   :||+33 (0)3-88-05-34-31
 
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|align="right"| Fax LSIIT :||+33 (0)3-68-85-44-55
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|align="right"| Fax ICube :||+33 (0)3-68-85-44-55
 
|align="right"|  eMail :||david.cazier AT unistra.fr
 
|align="right"|  eMail :||david.cazier AT unistra.fr
 
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Latest revision as of 19:03, 4 February 2016

Cazier.jpg

Full Professor in Computer Science at Université de Strasbourg

Phone ICube : +33 (0)3-68-85-45-68 Phone IUT : +33 (0)3-88-05-34-31
Fax ICube : +33 (0)3-68-85-44-55 eMail : david.cazier AT unistra.fr

Geometric models for the Virtual Reality: Representation // Simulation // Interaction

Source of innovation, subject of futuristic scenarios, bearing of dreams, virtual reality fascinates the general public and feeds the research activities of many laboratories around the world. Based on the immersion of users and the notions of interactivity and real-time, the virtual reality makes it possible to to immerse oneself in a synthesis environment to better understand, build or modify reality. It is used in many sectors: from architecture to urban planning, to health, research and industry.

Create realistic virtual worlds with which users can interact in real time requires the development of geometric models of increasing complexity, supporting a wide range of simulations (behavioral, mechanical, multi-physics). Often to speed up numerical processing, rendering and interaction possibilities, they are associated with hierarchical or multi-scale structures.

My research took place in this framework and are divided into three axes:

  • generic and multiresolution models adapted to a wide range of meshes;
  • structuring of space to improve real-time interaction (combinatorial topology);
  • development of tools to generate such models and adapt them to specific treatments.