Team IGG : Computer Graphics and Geometry

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[[File:Igg.png|left|120px]]
 
[[File:Igg.png|left|120px]]
 
{{Image_Cadre|LapinsIGG.jpg|right|300}}
 
{{Image_Cadre|LapinsIGG.jpg|right|300}}
Geometry is the core of the '''IGG''' group (Computer Graphics and Geometry) activity as in other national and international computer graphics research groups. Within '''IGG''', all researchers share the same vision of object representation. This vision separates the topological representation, or more generally the combinatorial aspects, from the embedding representation defining the geometry. This vision is the source of originality and strength of the research whithin the group.
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Geometry is the core of the '''IGG''' group (Computer Graphics and Geometry) activity as in other national and international computer graphics research groups. Within '''IGG''', all researchers share the same vision of object representation. This vision separates the topological representation, or more generally the combinatorial aspects, from the embedding representation defining the geometry. This vision is the source of originality and strength of the research within the group.
  
 
Research, within the group, explore geometry and its involvement in shape modeling with adaptive combinatorial models, multiresolution, embedded with subdivision surfaces. Tactics for formal specification, resolution of geometrical constraint systems and geometry proofs are also developped. It leads to new problems for rendering and interaction in virtual environments and its applications reside in fields such as  
 
Research, within the group, explore geometry and its involvement in shape modeling with adaptive combinatorial models, multiresolution, embedded with subdivision surfaces. Tactics for formal specification, resolution of geometrical constraint systems and geometry proofs are also developped. It leads to new problems for rendering and interaction in virtual environments and its applications reside in fields such as  
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The acquisition techniques of the shape, appearance and movement have significantly increased the quality and resolution of models. But the race to the realism requires visual richness ever more, we are looking through adequate levels of detail for the shape, a sophisticated background for appearance and transposition of movements acquired on a reference model.
 
The acquisition techniques of the shape, appearance and movement have significantly increased the quality and resolution of models. But the race to the realism requires visual richness ever more, we are looking through adequate levels of detail for the shape, a sophisticated background for appearance and transposition of movements acquired on a reference model.
  
The IGG group aims to define efficient geometric models, taking into account a wide range of data (constraints, medical imaging, digitization, motion capture), to conceive and reproduce the shape, appearance and movement of 3D objects for visualisation, simulation and interaction in virtual environmements. These goals are articulated around three complementary themes :
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The IGG group aims to define efficient geometric models, taking into account a wide range of data (constraints, medical imaging, digitization, motion capture), to conceive and reproduce the shape, appearance and movement of 3D objects for visualisation, simulation and interaction in virtual environments. These goals are articulated around three complementary themes :
  
 
The '''Computer Graphics Group''' is structured in three themes:
 
The '''Computer Graphics Group''' is structured in three themes:
* [[Specifications, Constraints and Proofs in Geometry|Specification, Constraints and Proofs in Geometry]]
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* [[Specifications, Constraints and Proofs in Geometry|Specification, Constraints and Proofs in Geometry]]:
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[[Specifications, Constraints and Proofs in Geometry_Assessment2016-2021|'''Assessment 2016 - 2021''']] //
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[[Specifications, Constraints and Proofs in Geometry|Assessment 2011 - 2016]]
  
* [[Geometric Modeling, Simulation and Interaction|Geometric Modeling, Simulation and Interaction]]
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* [[Geometric Modeling, Simulation and Interaction|Geometric Modeling, Simulation and Interaction]]:
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[[Geometric Modeling, Simulation and Interaction_Assessment2016-2021|'''Assessment 2016 - 2021''']] //
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[[Geometric Modeling, Simulation and Interaction|Assessment 2011 - 2016]]
  
* [[Appearance and Movement]]
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* [[Appearance and Movement|Appearance and Movement]]:
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[[Appearance and Movement_Assessment2016-2021|'''Assessment 2016 - 2021''']]  //
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[[Appearance and Movement|Assessment 2011 - 2016]]
  
'''Keywords :''' computer science, shape modeling, proofs and specifications, virtual reality, rendering
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Starting in 2024, the team will be organized into four themes:
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* Proofs in Geometry
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* [[3D Geometry and Animation]]
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* Textures, Rendering and Visualization
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* [[Human-Machine_Interaction_and_Virtual_Reality|Human-Computer Interaction and Virtual Reality]]
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'''Keywords:''' computer science, shape modeling, proofs and specifications, virtual reality, rendering
  
 
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Latest revision as of 16:46, 13 September 2023

Igg.png
LapinsIGG.jpg

Geometry is the core of the IGG group (Computer Graphics and Geometry) activity as in other national and international computer graphics research groups. Within IGG, all researchers share the same vision of object representation. This vision separates the topological representation, or more generally the combinatorial aspects, from the embedding representation defining the geometry. This vision is the source of originality and strength of the research within the group.

Research, within the group, explore geometry and its involvement in shape modeling with adaptive combinatorial models, multiresolution, embedded with subdivision surfaces. Tactics for formal specification, resolution of geometrical constraint systems and geometry proofs are also developped. It leads to new problems for rendering and interaction in virtual environments and its applications reside in fields such as computer-assisted teaching, medical simulation, or digitization of heritage.

The acquisition techniques of the shape, appearance and movement have significantly increased the quality and resolution of models. But the race to the realism requires visual richness ever more, we are looking through adequate levels of detail for the shape, a sophisticated background for appearance and transposition of movements acquired on a reference model.

The IGG group aims to define efficient geometric models, taking into account a wide range of data (constraints, medical imaging, digitization, motion capture), to conceive and reproduce the shape, appearance and movement of 3D objects for visualisation, simulation and interaction in virtual environments. These goals are articulated around three complementary themes :

The Computer Graphics Group is structured in three themes:

Assessment 2016 - 2021 // Assessment 2011 - 2016

Assessment 2016 - 2021 // Assessment 2011 - 2016

Assessment 2016 - 2021 // Assessment 2011 - 2016

Starting in 2024, the team will be organized into four themes:

Keywords: computer science, shape modeling, proofs and specifications, virtual reality, rendering