Difference between revisions of "Basile Sauvage"
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|align="left"|[[Image:basile_sauvage.png|right|Basile Sauvage]] | |align="left"|[[Image:basile_sauvage.png|right|Basile Sauvage]] | ||
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+ | ==Current position== | ||
+ | * Professor of computer science, Université de Strasbourg | ||
+ | * Leader of the CS group at IREM of Strasbourg ([https://mathinfo.unistra.fr/irem/groupes-irem/informatique/ Research institute for teaching mathematics]) | ||
+ | * President of AFIG ([https://www.asso-afig.fr/site/ french learned society for computer graphics]) | ||
+ | * Member of the executive board of SIF ([https://www.societe-informatique-de-france.fr/ french learned society for computer science]), assistant vice president for education | ||
+ | * Member of the scientific board of GdR IG-RV (CNRS research group for computer graphics, virtual reality, and visualization) | ||
+ | * President of the expert committee, CS department, [https://mathinfo.unistra.fr/ UFR de mathématique et d’informatique] | ||
+ | * Teaching manager, CS department , [https://mathinfo.unistra.fr/ UFR de mathématique et d’informatique] | ||
==News== | ==News== | ||
+ | * December 2023: Unreal Engine has [https://xavierchermain.github.io/posts/2023/12/14/glint_research_unreal.html implemented our model for real-time glints]. | ||
+ | * November 2023: our paper "[https://onlinelibrary.wiley.com/doi/10.1111/cgf.14992 Real-time Terrain Enhancement with Controlled Procedural Patterns]" has been accepted for publication in Computer Graphics Forum. | ||
+ | * November 2023: our paper on texture mixing (R. Fournier and B. Sauvage, soon available) received the [https://jfig2023.lirmm.fr/awards/ best paper award at JFIG 2023]. | ||
+ | * November 2023: Charline Grenier (audience prize) and Romain Fournier (jury 2nd prize) have been awarded at the [https://www.asso-afig.fr/site/concours/ 2023 JFIG shadertoy contest]. | ||
+ | * September 2023: I am promoted to full professor at the university of Strasbourg. | ||
+ | * January 2023: our paper "[https://publis.icube.unistra.fr/appli.php/2-LSD23 Preserving the autocovariance of texture tilings using importance sampling]" has been accepted to [https://eg2023.saarland-informatics-campus.de/ Eurographics 2023]. Awarded an honorable mention to the [https://www.eg.org/wp/eurographics-awards-programme/other-eg-awards/2297-2/ Günter Enderle Best Paper Award]. | ||
+ | * January 2023: [https://www.levaisseau.com/ Le Vaisseau] inaugurated its [https://www.levaisseau.com/explorer-nos-expositions/la-fabrique/ new exhibition about AI]. We collaborated through a scientific mediation project funded by the [https://www.unistra.fr/universite/strategie-2030/investissements-davenir-et-idex/investissements-davenir/lidex-lexcellence-par-dela-les-frontieres/universite-et-cite IdEx Université et Cité]. See the news from the [https://mathinfo.unistra.fr/actualites/actualite/news/la-fabrique-intelligence-artificielle-au-vaisseau/ faculty] and the [https://seafile.unistra.fr/f/0e17d5521fb44fa1b4e7/ DNA]. | ||
+ | * September 2022: our paper "[http://igg.unistra.fr/People/reproctex/publications.html Color-mapped noise vector fields for generating procedural micro-patterns]" has been accepted to [https://pg2022.org/ Pacific Graphics 2022]. Awarded "Best Student Presentation". Awarded the [http://www.replicabilitystamp.org/index.html#https-github-com-sylvainthery-procedural-micro-patterns, Graphics Replicability Stamp]. | ||
+ | * September 2022: Romain Fournier joins us for a PhD thesis. Welcome! | ||
+ | <!--* May 2022: I published a series of [https://podv2.unistra.fr/video/47948-calculer-la-complexite-asymptotique-des-algorithmes-presentation-video-1-sur-7/ 1], [https://podv2.unistra.fr/video/47950-la-complexite-des-algorithmes-pour-quoi-faire-video-2-sur-7/ 2], [https://podv2.unistra.fr/video/47952-calculer-la-complexite-asymptotique-des-algorithmes-outils-1-notation-petit-o-et-comparaison-de-fonctions-video-3-sur-7/ 3], [https://podv2.unistra.fr/video/47954-calculer-la-complexite-asymptotique-des-algorithmes-outils-2-notations-de-landau-et-techniques-de-calcul-video-4-sur-7/ 4], [https://podv2.unistra.fr/video/47955-calculer-la-complexite-asymptotique-des-algorithmes-calculs1-les-polynomes-video-5-sur-7/ 5], [https://podv2.unistra.fr/video/47957-calculer-la-complexite-asymptotique-des-algorithmes-calculs2-les-logarithme-video-6-sur-7/ 6], [https://podv2.unistra.fr/video/47960-calculer-la-complexite-asymptotique-des-algorithmes-calculs3-les-exponentielles-video-7-sur-7/ 7] videos (in french) dedicated to CS students, about asymptotic complexity calculus. | ||
+ | * March 2022: our paper "[https://hal.archives-ouvertes.fr/hal-03577171/ Gradient Terrain Authoring]" has been accepted to [https://eg2022.univ-reims.fr/ Eurographics 2022]. | ||
+ | * February 2022: Romain Fournier joins us for a 6 months internship. Welcome! | ||
+ | * January 2022: our educational paper "[https://publis.icube.unistra.fr/appli.php/5-SGHL22 Émergence d’un leadership distribué pour la construction d’un enseignement]" (french) has been accepted to [https://www.aipu2022.fr/ AIPU 2022]. | ||
+ | * January 2022: our [https://publis.icube.unistra.fr/appli.php/3-SGHN21 educational paper] (french) about CS unplugged activities related to binary trees has been published in [https://www.univ-irem.fr/spip.php?article33 Repères-IREM]. | ||
* January 2022: a [https://recherche.unistra.fr/actualites-recherche/actualites-de-la-recherche/modeliser-lapparence-de-materiaux-scintillants popularization video] (french) of our works about rendering of glints has been published by the university. | * January 2022: a [https://recherche.unistra.fr/actualites-recherche/actualites-de-la-recherche/modeliser-lapparence-de-materiaux-scintillants popularization video] (french) of our works about rendering of glints has been published by the university. | ||
* November 2021: a [https://www.societe-informatique-de-france.fr/wp-content/uploads/2021/11/1024_18_2021_87.html short article] (french) of our [https://mathinfo.unistra.fr/admission/lyceen/decodeuses-dinformatique/ scientific mediation project] for equal opportunities and gender equality in computer science has been published in [https://www.societe-informatique-de-france.fr/bulletin/ 1024]. | * November 2021: a [https://www.societe-informatique-de-france.fr/wp-content/uploads/2021/11/1024_18_2021_87.html short article] (french) of our [https://mathinfo.unistra.fr/admission/lyceen/decodeuses-dinformatique/ scientific mediation project] for equal opportunities and gender equality in computer science has been published in [https://www.societe-informatique-de-france.fr/bulletin/ 1024]. | ||
* November 2021: I am elected to the executive board of the [https://mathinfo.unistra.fr/irem/accueil/ Institut de recherche sur l'enseignement des mathématiques] of Strasbourg (IREM). | * November 2021: I am elected to the executive board of the [https://mathinfo.unistra.fr/irem/accueil/ Institut de recherche sur l'enseignement des mathématiques] of Strasbourg (IREM). | ||
* September 2021: the [https://pod.unistra.fr/video/44060-decodeuses-dinformatique/ video] (french) of our [https://mathinfo.unistra.fr/admission/lyceen/decodeuses-dinformatique/ scientific mediation project] for equal opportunities and gender equality in computer science is now available online. | * September 2021: the [https://pod.unistra.fr/video/44060-decodeuses-dinformatique/ video] (french) of our [https://mathinfo.unistra.fr/admission/lyceen/decodeuses-dinformatique/ scientific mediation project] for equal opportunities and gender equality in computer science is now available online. | ||
− | * July 2021: our educational paper "[https://icube | + | * July 2021: our educational paper "[https://publis.icube.unistra.fr/appli.php/5-FDSB21 Un dispositif pour favoriser l'engagement des étudiants dans la rédaction de leur rapport de stage]" (french) has been accepted to [https://qpes2021.sciencesconf.org/ QPES 2021]. |
* June 2021: our paper "[http://igg.unistra.fr/People/chermain/importance_sampling_glint/ Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions]" has been accepted to [https://egsr.eu/2021/ EGSR 2021]. | * June 2021: our paper "[http://igg.unistra.fr/People/chermain/importance_sampling_glint/ Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions]" has been accepted to [https://egsr.eu/2021/ EGSR 2021]. | ||
* May 2021: Two Minute Papers published a [https://www.youtube.com/watch?v=x2zDrSgrlYQ video] on our PG'20 paper. | * May 2021: Two Minute Papers published a [https://www.youtube.com/watch?v=x2zDrSgrlYQ video] on our PG'20 paper. | ||
* March 2021: our paper "[http://igg.unistra.fr/People/chermain/glint_anti_aliasing/ Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering]" has been accepted to [http://i3dsymposium.github.io/2021/ I3D 2021]. | * March 2021: our paper "[http://igg.unistra.fr/People/chermain/glint_anti_aliasing/ Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering]" has been accepted to [http://i3dsymposium.github.io/2021/ I3D 2021]. | ||
− | * February 2021: our paper "[https://icube | + | * February 2021: our paper "[https://publis.icube.unistra.fr/appli.php/2-LSDxx Cyclostationary Gaussian noise: theory and synthesis ]" has been accepted to [https://conferences.eg.org/eg2021/ Eurographics 2021]. |
* February 2021: I am elected to the executive board of the [https://www.societe-informatique-de-france.fr/ french learned society for computer science]. | * February 2021: I am elected to the executive board of the [https://www.societe-informatique-de-france.fr/ french learned society for computer science]. | ||
* November 2020: I am elected president of the [https://www.asso-afig.fr/site/ french learned society for computer graphics]. | * November 2020: I am elected president of the [https://www.asso-afig.fr/site/ french learned society for computer graphics]. | ||
* November 2020: Simon Lucas won the [https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest] with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations! | * November 2020: Simon Lucas won the [https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest] with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations! | ||
− | + | * October 2020: Charline Grenier joins us for a PhD thesis. Welcome! | |
* September 2020: our paper "[http://igg.unistra.fr/People/chermain/real_time_glint/ Procedural Physically based BRDF for Real-Time Rendering of Glints]" has been accepted to [https://pg2020.org/ Pacific Graphics 2020] | * September 2020: our paper "[http://igg.unistra.fr/People/chermain/real_time_glint/ Procedural Physically based BRDF for Real-Time Rendering of Glints]" has been accepted to [https://pg2020.org/ Pacific Graphics 2020] | ||
* September 2020: Simon Lucas joins us for a 1-year MSc apprenticeship. Welcome! | * September 2020: Simon Lucas joins us for a 1-year MSc apprenticeship. Welcome! | ||
− | * July 2020: our paper "[https://icube | + | * July 2020: our paper "[https://publis.icube.unistra.fr/2-GLSL20 Content-aware texture deformation with dynamic control]" has been accepted to [https://doi.org/10.1016/j.cag.2020.07.006 Computers & Graphics]. |
* May 2020: we are hiring a PhD, here is the [https://seafile.unistra.fr/f/c500745a1a3c4676ba4d/?dl=1 job offer]. | * May 2020: we are hiring a PhD, here is the [https://seafile.unistra.fr/f/c500745a1a3c4676ba4d/?dl=1 job offer]. | ||
* May 2020: start of the [http://igg.unistra.fr/People/reproctex ANR-DFG project "Rendering procedural textures for huge digital worlds"]. I am leading this project in collaboration with the Karlsruhe Institute of Technology. | * May 2020: start of the [http://igg.unistra.fr/People/reproctex ANR-DFG project "Rendering procedural textures for huge digital worlds"]. I am leading this project in collaboration with the Karlsruhe Institute of Technology. | ||
− | + | * January 2020: Nathaniel Seyler joins us for a 6 months internship. | |
* December 2019: Geoffrey Guingo defended his PhD. Congratulations! | * December 2019: Geoffrey Guingo defended his PhD. Congratulations! | ||
* December 2019: Xavier Chermain joins us for a 2-year postdoc on "synthesis and rendering of complex procedural textures". Welcome! | * December 2019: Xavier Chermain joins us for a 2-year postdoc on "synthesis and rendering of complex procedural textures". Welcome! | ||
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* May 2019: [https://seafile.unistra.fr/f/a3b5f2ad4ef945b9bf54/ postdoc position offer]: synthesis and rendering of complex procedural textures. | * May 2019: [https://seafile.unistra.fr/f/a3b5f2ad4ef945b9bf54/ postdoc position offer]: synthesis and rendering of complex procedural textures. | ||
* April 2019: a [http://scriptum.unistra.fr webpage] for project Scriptum is now online | * April 2019: a [http://scriptum.unistra.fr webpage] for project Scriptum is now online | ||
− | * April 2019: our [https://icube | + | * April 2019: our [https://publis.icube.unistra.fr/appli.php/5-BDFS19 educational paper about collaboration for lecturer education] has been accepted to [https://qpes2019.sciencesconf.org/ QPES 2019] (french) |
− | * February 2019: our paper "[https://icube | + | * February 2019: our paper "[https://publis.icube.unistra.fr/appli.php/4-LSLD19 Anisotropic Filtering for On-the-fly Patch-based Texturing]" has been accepted to [https://www.eurographics2019.it/ Eurographics 2019] (short papers track). |
* December 2018: I am awarded the PEDR (bonus for doctoral supervision and research) | * December 2018: I am awarded the PEDR (bonus for doctoral supervision and research) | ||
* November 2018: my accreditation to supervise research is [https://seafile.unistra.fr/f/da89555e329c49ec99d6/ available online] (french). | * November 2018: my accreditation to supervise research is [https://seafile.unistra.fr/f/da89555e329c49ec99d6/ available online] (french). | ||
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* September 2017: Nicolas Lutz is now PhD student (HDWorlds project). | * September 2017: Nicolas Lutz is now PhD student (HDWorlds project). | ||
* June 2017: Melchior Vila joins us for a 3 months internship (Multi-valued concentric maps project). | * June 2017: Melchior Vila joins us for a 3 months internship (Multi-valued concentric maps project). | ||
− | * June 2017: our paper [https://icube | + | * June 2017: our paper [https://publis.icube.unistra.fr/2-VSKL17 Visual Quality Assessment of 3D Models: on the Influence of Light-Material Interaction] has been accepted by [https://tap.acm.org/ ACM Transactions on Applied Perception]. |
* May 2017: open PhD position on [http://hdworlds.unistra.fr/index.php/Fichier:PhDsubjectMulti-channelproceduralmodels.pdf Multi-channel procedural models for modelling virtual worlds] | * May 2017: open PhD position on [http://hdworlds.unistra.fr/index.php/Fichier:PhDsubjectMulti-channelproceduralmodels.pdf Multi-channel procedural models for modelling virtual worlds] | ||
* May 2017: our paper [https://hal.archives-ouvertes.fr/hal-01528537v1 Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures] has been accepted to [http://egsr2017.aalto.fi/ EGSR 2017]. | * May 2017: our paper [https://hal.archives-ouvertes.fr/hal-01528537v1 Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures] has been accepted to [http://egsr2017.aalto.fi/ EGSR 2017]. | ||
− | * February 2017: our [https://icube | + | * February 2017: our [https://publis.icube.unistra.fr/appli.php/5-SG17 educational paper about program approach] has been accepted to [http://www.colloque-pedagogie.org/ QPES 2017] (french) |
* February 2017: Noémie Wali joins us for a 6 months internship (NeuroTex project). | * February 2017: Noémie Wali joins us for a 6 months internship (NeuroTex project). | ||
* January 2017: Nicolas Lutz joins us for a 6 months internship (HDWorlds project). | * January 2017: Nicolas Lutz joins us for a 6 months internship (HDWorlds project). | ||
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==Short CV== | ==Short CV== | ||
+ | * since 2023 '''Professor of Computer Science''' at the university of Strasbourg. | ||
+ | ** Researcher at '''ICube laboratory''' (formerly LSIIT), Computational Geometry & Computer Graphics team. | ||
+ | ** Teacher at the '''University of Strasbourg''' (Computer Science department, UFR Mathématique-Informatique). | ||
* 2018 accreditation to supervise research ([https://seafile.unistra.fr/f/da89555e329c49ec99d6/ pdf], french) | * 2018 accreditation to supervise research ([https://seafile.unistra.fr/f/da89555e329c49ec99d6/ pdf], french) | ||
* 2018 [https://idip.unistra.fr/pedagogie-universitaire/du-en-pedagogie-de-lenseignement-superieur/ diploma for teaching skills in higher education] | * 2018 [https://idip.unistra.fr/pedagogie-universitaire/du-en-pedagogie-de-lenseignement-superieur/ diploma for teaching skills in higher education] | ||
− | * | + | * 2006-2023 Associate Professor of Computer Science at the university of Strasbourg. |
− | |||
− | |||
* 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble. | * 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble. | ||
* 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau. | * 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau. | ||
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===Publications=== | ===Publications=== | ||
− | * [http://icube | + | * [http://publis.icube.unistra.fr/appli.php?author=basile%20sauvage&title=&labo=4&team=toutes&annee1=&annee2=&display=rap+&nationalRank=toutes&project=tous&hide=0 Lab repository] (papers + supplemental material) |
* [http://scholar.google.fr/citations?user=HSmun8sAAAAJ&hl=en Google Scholar] | * [http://scholar.google.fr/citations?user=HSmun8sAAAAJ&hl=en Google Scholar] | ||
Line 102: | Line 126: | ||
===PhD students=== | ===PhD students=== | ||
+ | * Romain Fournier (2022-2025). Subject: Spatial control of procedural textures for on-the-fly synthesis. | ||
* Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering. | * Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering. | ||
* Nicolas Lutz (2017-2021). Subject: multi-channel procedural models for modelling virtual worlds. | * Nicolas Lutz (2017-2021). Subject: multi-channel procedural models for modelling virtual worlds. | ||
* Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects. | * Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects. | ||
* Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization. | * Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization. | ||
+ | |||
+ | ==Scientific Popularization== | ||
+ | See my [http://icube-igg.unistra.fr/fr/index.php/Basile_Sauvage french homepage] | ||
==Teaching== | ==Teaching== | ||
See my [http://icube-igg.unistra.fr/fr/index.php/Basile_Sauvage french homepage] | See my [http://icube-igg.unistra.fr/fr/index.php/Basile_Sauvage french homepage] |
Latest revision as of 22:07, 21 January 2024
ICube Pôle API, 300, Boulevard Sébastien Brant CS 10413 F 67412 Illkirch Cedex Office: C117 Tel: +33 (0)3 68 85 45 67 e-mail: sauvage AT unistra.fr |
Current position
- Professor of computer science, Université de Strasbourg
- Leader of the CS group at IREM of Strasbourg (Research institute for teaching mathematics)
- President of AFIG (french learned society for computer graphics)
- Member of the executive board of SIF (french learned society for computer science), assistant vice president for education
- Member of the scientific board of GdR IG-RV (CNRS research group for computer graphics, virtual reality, and visualization)
- President of the expert committee, CS department, UFR de mathématique et d’informatique
- Teaching manager, CS department , UFR de mathématique et d’informatique
News
- December 2023: Unreal Engine has implemented our model for real-time glints.
- November 2023: our paper "Real-time Terrain Enhancement with Controlled Procedural Patterns" has been accepted for publication in Computer Graphics Forum.
- November 2023: our paper on texture mixing (R. Fournier and B. Sauvage, soon available) received the best paper award at JFIG 2023.
- November 2023: Charline Grenier (audience prize) and Romain Fournier (jury 2nd prize) have been awarded at the 2023 JFIG shadertoy contest.
- September 2023: I am promoted to full professor at the university of Strasbourg.
- January 2023: our paper "Preserving the autocovariance of texture tilings using importance sampling" has been accepted to Eurographics 2023. Awarded an honorable mention to the Günter Enderle Best Paper Award.
- January 2023: Le Vaisseau inaugurated its new exhibition about AI. We collaborated through a scientific mediation project funded by the IdEx Université et Cité. See the news from the faculty and the DNA.
- September 2022: our paper "Color-mapped noise vector fields for generating procedural micro-patterns" has been accepted to Pacific Graphics 2022. Awarded "Best Student Presentation". Awarded the Graphics Replicability Stamp.
- September 2022: Romain Fournier joins us for a PhD thesis. Welcome!
Short CV
- since 2023 Professor of Computer Science at the university of Strasbourg.
- Researcher at ICube laboratory (formerly LSIIT), Computational Geometry & Computer Graphics team.
- Teacher at the University of Strasbourg (Computer Science department, UFR Mathématique-Informatique).
- 2018 accreditation to supervise research (pdf, french)
- 2018 diploma for teaching skills in higher education
- 2006-2023 Associate Professor of Computer Science at the university of Strasbourg.
- 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble.
- 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau.
- 2002-2005 Teaching assistant at the INP-Grenoble.
- 2002 Master of Science degree (Applied Mathematics) from the university Joseph Fourier, Grenoble.
- 2002 Engineering master degree from ENSIMAG, Grenoble (engineering school in Applied Mathematics and Computer Science).
Research
Research topics
- Texture synthesis.
- Rendering.
- Radiance and geometry: acquisition, reconstruction, treatment, visualization.
- Geometric modeling, multiresolution analysis, geometry processing.
Publications
- Lab repository (papers + supplemental material)
- Google Scholar
Projects
- 2020-2023 ReProcTex (ANR), leader
- 2019-2021 Idex Postdoc (University of Strasbourg), leader
- 2017-- ASTex (open source lib), scientific leader
- 2016-2020 HDWorlds (ANR)
- 2008-2010 ATROCO (ANR)
Postdoc
- Xavier Chermain (2019-2021, advisor). Subject: synthesis and rendering of complex procedural textures.
PhD students
- Romain Fournier (2022-2025). Subject: Spatial control of procedural textures for on-the-fly synthesis.
- Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering.
- Nicolas Lutz (2017-2021). Subject: multi-channel procedural models for modelling virtual worlds.
- Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects.
- Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization.
Scientific Popularization
See my french homepage
Teaching
See my french homepage