Difference between revisions of "Basile Sauvage"
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==News== | ==News== | ||
− | + | * February 2021: I am elected to the executive board of the [https://www.societe-informatique-de-france.fr/ french learned society for computer science]. | |
* November 2020: I am elected president of the [https://www.asso-afig.fr/site/ french learned society for computer graphics]. | * November 2020: I am elected president of the [https://www.asso-afig.fr/site/ french learned society for computer graphics]. | ||
* November 2020: Simon Lucas won the [https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest] with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations! | * November 2020: Simon Lucas won the [https://jfig2020.sciencesconf.org/resource/page/id/1 jFIG rendering contest] with his shader "[https://www.shadertoy.com/view/3scBD7 oeuf de fabergé]". Congratulations! |
Revision as of 10:56, 16 February 2021
ICube Pôle API, 300, Boulevard Sébastien Brant CS 10413 F 67412 Illkirch Cedex Office: C117 Tel: +33 (0)3 68 85 45 67 e-mail: sauvage AT unistra.fr |
News
- February 2021: I am elected to the executive board of the french learned society for computer science.
- November 2020: I am elected president of the french learned society for computer graphics.
- November 2020: Simon Lucas won the jFIG rendering contest with his shader "oeuf de fabergé". Congratulations!
- October 2020: Charline Grenier joins us for a PhD thesis. Welcome!
- September 2020: our paper "Procedural Physically based BRDF for Real-Time Rendering of Glints" has been accepted to Pacific Graphics 2020
- September 2020: Simon Lucas joins us for a 1-year MSc apprenticeship. Welcome!
- July 2020: our paper "Content-aware texture deformation with dynamic control" has been accepted to Computers & Graphics.
- May 2020: start of the ANR-DFG project "Rendering procedural textures for huge digital worlds". I am leading this project in collaboration with the Karlsruhe Institute of Technology.
- January 2020: Nathaniel Seyler joins us for a 6 months internship.
- December 2019: Geoffrey Guingo defended his PhD. Congratulations!
- December 2019: Xavier Chermain joins us for a 2-year postdoc on "synthesis and rendering of complex procedural textures". Welcome!
- September 2019: start of the “café pédagogique”, a monthly event about pedagogy.
Short CV
- 2018 accreditation to supervise research (pdf, french)
- 2018 diploma for teaching skills in higher education
- since 2006 Associate Professor of Computer Science at the university of Strasbourg.
- Researcher at ICube laboratory (formerly LSIIT), Computational Geometry & Computer Graphics team.
- Teacher at the University of Strasbourg (Computer Science department, UFR Mathématique-Informatique).
- 2005-2006 Research and teaching assistant at the university Joseph Fourier, Grenoble.
- 2002-2005 Ph.D. in Applied Mathematics at INP-Grenoble (technological university), laboratoire de Modélisation et Calcul. Advisors: Stefanie Hahmann and Georges-Pierre Bonneau.
- 2002-2005 Teaching assistant at the INP-Grenoble.
- 2002 Master of Science degree (Applied Mathematics) from the university Joseph Fourier, Grenoble.
- 2002 Engineering master degree from ENSIMAG, Grenoble (engineering school in Applied Mathematics and Computer Science).
Research
Research topics
- Texture synthesis.
- Rendering.
- Radiance and geometry: acquisition, reconstruction, treatment, visualization.
- Geometric modeling, multiresolution analysis, geometry processing.
Publications
- Lab repository (papers + supplemental material)
- Google Scholar
Projects
- 2020-2023 ReProcTex (ANR), leader
- 2019-2021 Idex Postdoc (University of Strasbourg), leader
- 2017-- ASTex (open source lib), scientific leader
- 2016-2020 HDWorlds (ANR)
- 2008-2010 ATROCO (ANR)
Postdoc
- Xavier Chermain (2019-2021, advisor). Subject: synthesis and rendering of complex procedural textures.
PhD students
- Charline Grenier (2020-2023). Subject: procedural texture graphs for ray-tracing rendering.
- Nicolas Lutz (2017-2020). Subject: multi-channel procedural models for modelling virtual worlds.
- Geoffrey Guingo (2015-2019). Subject: synthesis of dynamic textures on deformable objects.
- Kenneth Vanhoey (2010-2014). Subject: joint treatment of geometry and radiance of 3D model digitization.
Teaching
See my french homepage