Team IGG : Computer Graphics and Geometry

Difference between revisions of "Main Page"

From Team IGG : Computer Graphics and Geometry
Jump to navigation Jump to search
 
(43 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{PAGE_Begin}}
 +
__NOTOC__
 +
[[fr:Accueil]]
 +
[[File:Igg.png|left|120px]]
 +
{{Image_Cadre|LapinsIGG.jpg|right|300}}
 +
Geometry is the core of the '''IGG''' group (Computer Graphics and Geometry) activity as in other national and international computer graphics research groups. Within '''IGG''', all researchers share the same vision of object representation. This vision separates the topological representation, or more generally the combinatorial aspects, from the embedding representation defining the geometry. This vision is the source of originality and strength of the research within the group.
 +
 +
Research, within the group, explore geometry and its involvement in shape modeling with adaptive combinatorial models, multiresolution, embedded with subdivision surfaces. Tactics for formal specification, resolution of geometrical constraint systems and geometry proofs are also developped. It leads to new problems for rendering and interaction in virtual environments and its applications reside in fields such as
 +
computer-assisted teaching, medical simulation, or digitization of heritage.
 +
 +
The acquisition techniques of the shape, appearance and movement have significantly increased the quality and resolution of models. But the race to the realism requires visual richness ever more, we are looking through adequate levels of detail for the shape, a sophisticated background for appearance and transposition of movements acquired on a reference model.
  
== History ==
+
The IGG group aims to define efficient geometric models, taking into account a wide range of data (constraints, medical imaging, digitization, motion capture), to conceive and reproduce the shape, appearance and movement of 3D objects for visualisation, simulation and interaction in virtual environments. These goals are articulated around three complementary themes :
  
IGG group is the first computer science research group of Strasbourg. Jean-François Dufourd and Jean Françon are at the origin of its creation during the eighties. In 1984, the team gave birth to the Computer Science Research Center (CRI) which formed the LSIIT in 1994.
+
The '''Computer Graphics Group''' is structured in three themes:
 +
* [[Specifications, Constraints and Proofs in Geometry|Specification, Constraints and Proofs in Geometry]]:
 +
[[Specifications, Constraints and Proofs in Geometry_Assessment2016-2021|'''Assessment 2016 - 2021''']] //
 +
[[Specifications, Constraints and Proofs in Geometry|Assessment 2011 - 2016]]
  
[[Image:LapinsIGG.jpg|right|thumb|300px]] During the nineties, the research group was already well known for its pioneering research lead by a dozen of teniors. Then, an almost complete renewal of its members occured. Many researchers integrated laboratories in Poitiers (Eric Andrès PR, Yves Bertrand PR, Laurent Fuchs AP, Pascal Lienhardt PR), in Limoges (Djamchid Ghanzanfarpour PR) and Clermont-Ferrand (Jean-Pierre Réveilles PR). The discrete geometry and mathematical morphology thematics of the group has been reassigned to the MIV group of the LSIIT. More recently, Jean-Michel Dischler came back from Limoges to become professor of the group in 2001 and 8 new assistant professors have been integrated during the 2000s; 3/4 of them didn't defend their Ph.D. within the LSIIT and come from the LJK (Grenoble), the LIRIS (Lyon) and the INRIA (Nancy, Nice, Orsay).
+
* [[Geometric Modeling, Simulation and Interaction|Geometric Modeling, Simulation and Interaction]]:
 +
[[Geometric Modeling, Simulation and Interaction_Assessment2016-2021|'''Assessment 2016 - 2021''']] //
 +
[[Geometric Modeling, Simulation and Interaction|Assessment 2011 - 2016]]
  
[[fr:Accueil]]
+
* [[Appearance and Movement|Appearance and Movement]]:
 +
[[Appearance and Movement_Assessment2016-2021|'''Assessment 2016 - 2021''']]  //
 +
[[Appearance and Movement|Assessment 2011 - 2016]]
 +
 
 +
Starting in 2024, the team will be organized into four themes:
 +
* Proofs in Geometry
 +
* [[3D Geometry and Animation]]
 +
* Textures, Rendering and Visualization
 +
* [[Human-Machine_Interaction_and_Virtual_Reality|Human-Computer Interaction and Virtual Reality]]
 +
 
 +
'''Keywords:''' computer science, shape modeling, proofs and specifications, virtual reality, rendering
 +
 
 +
{{PAGE_End}}

Latest revision as of 16:46, 13 September 2023

Igg.png
LapinsIGG.jpg

Geometry is the core of the IGG group (Computer Graphics and Geometry) activity as in other national and international computer graphics research groups. Within IGG, all researchers share the same vision of object representation. This vision separates the topological representation, or more generally the combinatorial aspects, from the embedding representation defining the geometry. This vision is the source of originality and strength of the research within the group.

Research, within the group, explore geometry and its involvement in shape modeling with adaptive combinatorial models, multiresolution, embedded with subdivision surfaces. Tactics for formal specification, resolution of geometrical constraint systems and geometry proofs are also developped. It leads to new problems for rendering and interaction in virtual environments and its applications reside in fields such as computer-assisted teaching, medical simulation, or digitization of heritage.

The acquisition techniques of the shape, appearance and movement have significantly increased the quality and resolution of models. But the race to the realism requires visual richness ever more, we are looking through adequate levels of detail for the shape, a sophisticated background for appearance and transposition of movements acquired on a reference model.

The IGG group aims to define efficient geometric models, taking into account a wide range of data (constraints, medical imaging, digitization, motion capture), to conceive and reproduce the shape, appearance and movement of 3D objects for visualisation, simulation and interaction in virtual environments. These goals are articulated around three complementary themes :

The Computer Graphics Group is structured in three themes:

Assessment 2016 - 2021 // Assessment 2011 - 2016

Assessment 2016 - 2021 // Assessment 2011 - 2016

Assessment 2016 - 2021 // Assessment 2011 - 2016

Starting in 2024, the team will be organized into four themes:

Keywords: computer science, shape modeling, proofs and specifications, virtual reality, rendering