Team IGG : Computer Graphics and Geometry

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== Simulation ==
+
== Apparence et mouvement ==
 +
 
 +
<center>
 +
{| style="text-align: center; width:100%;"
 +
| <iframe key="pod"  path="video/45890-importance-sampling-of-glittering-bsdfs-based-on-finite-mixture-distributions/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/46010-modelisation-de-surfaces-scintillantes/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| ''' Importance sampling of glittering BSDFs based on finite mixture distributions'''
 +
| '''Glittering model'''
 +
|-
 +
| ''Illustration of a EGSR 2021 article.''
 +
| ''Video popularizing works from 2020/2021''
 +
|-
 +
| [https://publis.icube.unistra.fr/4-CSDD21 X. Chermain et al, EGSR, 2021]
 +
| []
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/45757-semi-procedural-textures-using-point-process-texture-basis-functions/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/37751-article-2020-content-aware-texture-deformation-with-dynamic-control/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| '''Semi-Procedural Textures Using Point Process Texture Basis Functions'''
 +
| '''Content aware texture deformation with dynamic control'''
 +
|-
 +
| ''Illustration of a EGSR 2020 article''
 +
| ''Illustration of a C&G 2020 article''
 +
|-
 +
| [https://publis.icube.unistra.fr/4-GADB20 P. Guehl and al., EGSR, 2020]
 +
| [https://publis.icube.unistra.fr/2-GLSL20 Guingo et al., C&G, 2020]
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/37755-article-2020-procedural-real-time-rendering-of-glints/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/40864-article-2021-real-time-geometric-glint-anti-aliasing-with-normal-map-filtering/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| '''Procedural Physically based BRDF for Real-Time Rendering of Glints'''
 +
| '''Real Time Geometric Glint Anti Aliasing with Normal Map Filtering'''
 +
|-
 +
| ''Illustration of a Pacific Graphics 2020 article''
 +
| ''Illustration of a SIGGRAPH 2021 article''
 +
|-
 +
| [https://publis.icube.unistra.fr/2-CSDD20 X. Chermain et al., CGF, 2020]
 +
| [https://publis.icube.unistra.fr/4-CLSD21 X. Chermain et al., SIGGRAPH, 2021]
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/37749-article-2019-anisotropic-filtering-for-patch-based-texturing/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/37747-article-2016-multi-scale-label-map-extraction-for-texture-synthesis/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| '''Anisotropic Filtering for patch based Texturing'''
 +
| '''Multi-scale Label-Map Extraction for Texture Synthesis'''
 +
|-
 +
| ''Illustration of an Eurographics 2019 article''
 +
| ''Illustration of a TOG 2016 article''
 +
|-
 +
| [https://publis.icube.unistra.fr/4-LSLD19 N. Lutz et al., Eurographics, 2019]
 +
| [https://publis.icube.unistra.fr/2-LSAD16 D. Lockerman et al., TOG, 2016]
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/37743-article-2014-local-random-phase-noise-textures/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/37742-article-2013-radiance-fitting/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| '''Local Random Phase Noise Textures'''
 +
| '''Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting'''
 +
|-
 +
| ''Illustration of a TOG 2015 article''
 +
| ''Illustration of a CGF 2013 article''
 +
|-
 +
| [https://publis.icube.unistra.fr/2-GSVD14 G. Gilet et al., TOG, 2015]
 +
| [https://publis.icube.unistra.fr/2-VSGL13 K. Vanhoey, CGF, 2013]
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/37740-article-2013-patch-based-multiscale-textures/?is_iframe=true"  height="270" width="480" />
 +
|
 +
|-
 +
| '''Patch Based Multiscale Textures'''
 +
|
 +
|-
 +
| ''Illustration of a TOG 2013 article''
 +
|
 +
|-
 +
| [https://publis.icube.unistra.fr/2-VSLD13 K. Vanhoey, SIGGRAPH ASIA, 2013]
 +
|
 +
|}
 +
</center>
 +
 
 +
== Modélisation et interaction ==
 +
 
 +
<center>
 +
{| style="text-align: center; width:100%;"
 +
| <iframe key="pod"  path="video/48561-article-2022-design-of-a-virtual-cocaine-consumption-scenarion-for-craving-study/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/48562-article-2022-petting-a-cat-helps-you-incarnate-the-avatar-influence-of-the-emotions-over-embodiment-in-vr/?is_iframe=true" height="270" width="480" />
 +
|-
 +
| '''Design of a virtual cocaine consumption scenario for craving study'''
 +
| '''Petting a cat helps you incarnate the avatar'''
 +
|-
 +
| ''Illustration of an IEE ICHI article.''
 +
| ''Illustration of an ISMAR article.''
 +
|-
 +
| [https://publis.icube.unistra.fr/4-GLLA22 M. Gervilla et al., IEE ICHI, 2022]
 +
| [https://publis.icube.unistra.fr/4-FLC22 B. Freeling, F. Lecuyer and A. Capobianco, ISMAR, 2022]
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/45916-article-2021-multi-scale-space-time-registration-of-growing-plants/?is_iframe=true"  height="270" width="480" />
 +
|
 +
|-
 +
| '''Multi-scale Space-time Registration of Growing Plants'''
 +
| ''''''
 +
|-
 +
| ''Illustration of 3DV 2021 article''
 +
| ''''
 +
|-
 +
| [https://publis.icube.unistra.fr/4-PHCC21 H. Pan et al., 3DV, 2021]
 +
|
 +
|-
 +
<!-- Nouvelle ligne de 2 videos ------------------------------------------------------------------------------------------------- -->
 +
<!-- ---------------------------------------------------------------------------------------------------------------------------- -->
 +
| <iframe key="pod"  path="video/45997-animation-dun-maillage-volumique-hexaedrique-dun-modele-de-bronches/?is_iframe=true"  height="270" width="480" />
 +
| <iframe key="pod"  path="video/45917-maillage-hexahedrique-de-poumons-animes/?is_iframe=true"  height="270" width="480" />
 +
|-
 +
| '''Animation of a hexahedral volume mesh of a bronchial model (1/2)'''
 +
| '''Animation of a hexahedral volume mesh of a bronchial model (2/2)'''
 +
|-
 +
| ''Illustration of work from 2021''
 +
| ''Illustration of work from 2021''
 +
|}
 +
</center>
 +
 
 +
== Contraintes et preuves ==
 +
 
 +
This theme does not contain any videos for the moment.
 +
 
 +
== Others ==
 +
 
 +
=== Surgical planning based on constraint solving ===
 +
 
 +
{|id="surg-plan" cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=16JthovAh5c</youtube>
 +
|Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.
 +
(N. Hamzé, 2016)
 +
|-
 +
|}
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>uTN4TLZLShc</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=JG1hFJkmvtA</youtube>
|Simulation des interactions fluide-solide - Projection d'eau sur un cube
+
|DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.
 +
(C. Essert, 2015)
 +
|-
 +
|}
 +
 
 +
=== Simulation ===
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=uTN4TLZLShc</youtube>
 +
|Fluid-solid interaction's simulation - Projection of water on a cube
 
(O. Genevaux)
 
(O. Genevaux)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>oW6DZ9PuxBw</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=oW6DZ9PuxBw</youtube>
|Simulation des interactions fluide-solide -  
+
|Simulation of fluid-solid interactions -  
 
(O. Genevaux)
 
(O. Genevaux)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>JAh9NPxM0tE</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=JAh9NPxM0tE</youtube>
|Simulation des interactions fluide-solide - Ricochet
+
|Simulation of fluid-solid interactions - Rebound
 
(O. Genevaux)
 
(O. Genevaux)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>Is4eQDUJqG4</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Is4eQDUJqG4</youtube>
|Simulation des interactions fluide-solide - Balle lancée dans l'eau
+
|Simulation of fluid-solid interactions - Ball thrown in the water
 
(O. Genevaux)
 
(O. Genevaux)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>58fa4mcYiIE</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=58fa4mcYiIE</youtube>
|Simulation des interactions fluide-solide - Balle qui rebondie dans l'eau
+
|Simulation of fluid-solid interactions - Ball bouncing in the water
 
(O. Genevaux)
 
(O. Genevaux)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>Moz9pOhV-E8</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Moz9pOhV-E8</youtube>
|Animation Physique - Animation d'un tissu glissant sur une boule
+
|Physical animation - Animation of a tissue sliding over a ball
 
(A. Habibi)
 
(A. Habibi)
 
|-
 
|-
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== Détection de collision ==
+
=== Collision detection ===
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>3lrHuLu8oEw</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=3lrHuLu8oEw</youtube>
|Détection de collision de particule (T. Jund)
+
|Particle collision detection (T. Jund)
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>9uqAKIS1_Bk</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=9uqAKIS1_Bk</youtube>
|Détection de collision de particule (T. Jund)
+
|Particle collision detection (T. Jund)
 
|-
 
|-
 
|}
 
|}
  
<span id="collision">Vidéo du congrès international SPM 2009</span>
+
<span id="collision">Video of the international congress SPM 2009</span>
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
 
!
 
!
 
!
 
!
 
|-
 
|-
|<videoflash>M7rCYgylcO0</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=M7rCYgylcO0</youtube>
 
|Forecast mechanism for continuous collision detection in deformable environments (T. Jund)
 
|Forecast mechanism for continuous collision detection in deformable environments (T. Jund)
 
|-
 
|-
 
|}
 
|}
  
== Réalité Virtuelle ==
+
=== Virtual Reality ===
 +
 
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>qdBHZhhKPhg</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=wNH0Sj5k17o</youtube>
|Manipulation sur le workbench (un inconnu)
+
|Geometric modelling of objects in a virtual reality environment (M. Veit)
 
|-
 
|-
 
|}
 
|}
 +
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>a6TJpgAHTek</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Cn6FVt5fpd0</youtube>
|Métaphore du potier (M Veit)
+
|DNA Project (J. Grosjean, J. Simonin)
 
|-
 
|-
 
|}
 
|}
 +
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>VU-Lw66nc1o</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=qdBHZhhKPhg</youtube>
|Manipulation indirecte (M Veit)
+
| Bimanual interaction : object warping on the workbench (N. Meylander)
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>N8ET7b5cRI8</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Ishx_VttCAs</youtube>
|Navigation sur une surface (M Veit)
+
| Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit)
 
|-
 
|-
 
|}
 
|}
 +
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>rKgLzqO5xbo</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=ngWEaU827Ig</youtube>
|Pose de contraintes 3D sur le workbench (A. Fabre)
+
| Object 3-D rotation using a direct-like interaction technique (M. Veit)
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>ZzCptdi4P5A</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Xs4gWEBXChs</youtube>
 +
| Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit)
 +
|-
 +
|}
 +
 
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=0YWKzL9HAzE</youtube>
 +
| Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit)
 +
|-
 +
|}
 +
 
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=8sUWRkQh0l0</youtube>
 +
| Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit)
 +
|-
 +
|}
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=N8ET7b5cRI8</youtube>
 +
| ''Cursor-On-Surface'' (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit)
 +
|-
 +
|}
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=rKgLzqO5xbo</youtube>
 +
|3D constraints on the workbench (A. Fabre)
 +
|-
 +
|}
 +
 
 +
 
 +
{|cellpadding=2 cellspacing=20 width=100%
 +
!
 +
!
 +
|-
 +
|<youtube>https://www.youtube.com/watch?v=ZzCptdi4P5A</youtube>
 
| Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)
 
| Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)
 
|-
 
|-
 
|}
 
|}
  
== Rendu GPU & Simu ==
+
=== GPU rendering & Simulation ===
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>3UNbLhJDbK8</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=3UNbLhJDbK8</youtube>
 
|GPU rendering of heighfields (L. Ammann)
 
|GPU rendering of heighfields (L. Ammann)
 
|-
 
|-
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!
 
!
 
|-
 
|-
|<videoflash>LD1jdORka18</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=LD1jdORka18</youtube>
 
|Interactive refraction on complex static  
 
|Interactive refraction on complex static  
 
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)
 
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)
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!
 
!
 
|-
 
|-
|<videoflash>5V_joHXJ_Pc</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=5V_joHXJ_Pc</youtube>
|Visualisation de simulation de plasma (M. Haefelé)
+
|Visualization of plasma simulation (M. Haefelé)
 
|-
 
|-
 
|}
 
|}
  
== Animation 4D ==
+
=== 4D animation ===
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>UtsNuoWx6Mw</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=UtsNuoWx6Mw</youtube>
| Fusion de 2 sphère
+
| Fusion of 2 spheres
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>16ULTAiQuH0</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=16ULTAiQuH0</youtube>
| Fusion de 2 objets
+
| Fusion of 2 objects
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>Nq9WK8dvLZE</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=Nq9WK8dvLZE</youtube>
| Modélisation d'une animation en 4D (N. Dubreuil)
+
| Modeling of an animation in 4D (N. Dubreuil)
 
|-
 
|-
 
|}
 
|}
  
== Communication ==
+
=== Communication ===
  
 
{|cellpadding=2 cellspacing=20 width=100%
 
{|cellpadding=2 cellspacing=20 width=100%
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!
 
!
 
|-
 
|-
|<videoflash>k9SHFPpt-tI</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=k9SHFPpt-tI</youtube>
| Reportage France 3 Alsace
+
| France 3 Alsace news coverage
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>9MShj45eM94</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=9MShj45eM94</youtube>
| Présentation IGG 1.1
+
| Presentation IGG 1.1
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>5HzH0lKL2tQ</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=5HzH0lKL2tQ</youtube>
| Présentation IGG 1.2
+
| Presentation IGG 1.2
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>R4YD8s9-3K8</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=R4YD8s9-3K8</youtube>
| Présentation IGG 2.1
+
| Presentation IGG 2.1
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>eRNNGjFTCeU</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=eRNNGjFTCeU</youtube>
| Présentation IGG 2.2
+
| Presentation IGG 2.2
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>RZ3K0pwCSgw</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=RZ3K0pwCSgw</youtube>
| Présentation IGG 2.3
+
| Presentation IGG 2.3
 
|-
 
|-
 
|}
 
|}
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!
 
!
 
|-
 
|-
|<videoflash>iA0PSLIqo_I</videoflash>
+
|<youtube>https://www.youtube.com/watch?v=iA0PSLIqo_I</youtube>
| Présentation IGG 2.4
+
| Presentation IGG 2.4
 
|-
 
|-
 
|}
 
|}
 +
 +
[[fr:Galerie_Vidéo]]

Latest revision as of 11:57, 16 September 2022

Apparence et mouvement

Importance sampling of glittering BSDFs based on finite mixture distributions Glittering model
Illustration of a EGSR 2021 article. Video popularizing works from 2020/2021
X. Chermain et al, EGSR, 2021 []
Semi-Procedural Textures Using Point Process Texture Basis Functions Content aware texture deformation with dynamic control
Illustration of a EGSR 2020 article Illustration of a C&G 2020 article
P. Guehl and al., EGSR, 2020 Guingo et al., C&G, 2020
Procedural Physically based BRDF for Real-Time Rendering of Glints Real Time Geometric Glint Anti Aliasing with Normal Map Filtering
Illustration of a Pacific Graphics 2020 article Illustration of a SIGGRAPH 2021 article
X. Chermain et al., CGF, 2020 X. Chermain et al., SIGGRAPH, 2021
Anisotropic Filtering for patch based Texturing Multi-scale Label-Map Extraction for Texture Synthesis
Illustration of an Eurographics 2019 article Illustration of a TOG 2016 article
N. Lutz et al., Eurographics, 2019 D. Lockerman et al., TOG, 2016
Local Random Phase Noise Textures Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting
Illustration of a TOG 2015 article Illustration of a CGF 2013 article
G. Gilet et al., TOG, 2015 K. Vanhoey, CGF, 2013
Patch Based Multiscale Textures
Illustration of a TOG 2013 article
K. Vanhoey, SIGGRAPH ASIA, 2013

Modélisation et interaction

Design of a virtual cocaine consumption scenario for craving study Petting a cat helps you incarnate the avatar
Illustration of an IEE ICHI article. Illustration of an ISMAR article.
M. Gervilla et al., IEE ICHI, 2022 B. Freeling, F. Lecuyer and A. Capobianco, ISMAR, 2022
Multi-scale Space-time Registration of Growing Plants '
Illustration of 3DV 2021 article '
H. Pan et al., 3DV, 2021
Animation of a hexahedral volume mesh of a bronchial model (1/2) Animation of a hexahedral volume mesh of a bronchial model (2/2)
Illustration of work from 2021 Illustration of work from 2021

Contraintes et preuves

This theme does not contain any videos for the moment.

Others

Surgical planning based on constraint solving

Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.

(N. Hamzé, 2016)

DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.

(C. Essert, 2015)

Simulation

Fluid-solid interaction's simulation - Projection of water on a cube

(O. Genevaux)


Simulation of fluid-solid interactions -

(O. Genevaux)


Simulation of fluid-solid interactions - Rebound

(O. Genevaux)


Simulation of fluid-solid interactions - Ball thrown in the water

(O. Genevaux)


Simulation of fluid-solid interactions - Ball bouncing in the water

(O. Genevaux)


Physical animation - Animation of a tissue sliding over a ball

(A. Habibi)


Collision detection

Particle collision detection (T. Jund)
Particle collision detection (T. Jund)

Video of the international congress SPM 2009

Forecast mechanism for continuous collision detection in deformable environments (T. Jund)

Virtual Reality

Geometric modelling of objects in a virtual reality environment (M. Veit)


DNA Project (J. Grosjean, J. Simonin)


Bimanual interaction : object warping on the workbench (N. Meylander)
Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit)


Object 3-D rotation using a direct-like interaction technique (M. Veit)


Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit)


Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit)


Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit)
Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit)
3D constraints on the workbench (A. Fabre)


Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)

GPU rendering & Simulation

GPU rendering of heighfields (L. Ammann)


Interactive refraction on complex static

geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)

Visualization of plasma simulation (M. Haefelé)

4D animation

Fusion of 2 spheres
Fusion of 2 objects
Modeling of an animation in 4D (N. Dubreuil)

Communication

France 3 Alsace news coverage


Presentation IGG 1.1
Presentation IGG 1.2
Presentation IGG 2.1
Presentation IGG 2.2
Presentation IGG 2.3
Presentation IGG 2.4