Difference between revisions of "Video Gallery"
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|Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205. | |Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205. | ||
(N. Hamzé, 2016) | (N. Hamzé, 2016) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=JG1hFJkmvtA</youtube> |
|DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation. | |DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation. | ||
(C. Essert, 2015) | (C. Essert, 2015) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=uTN4TLZLShc</youtube> |
|Fluid-solid interaction's simulation - Projection of water on a cube | |Fluid-solid interaction's simulation - Projection of water on a cube | ||
(O. Genevaux) | (O. Genevaux) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=oW6DZ9PuxBw</youtube> |
|Simulation of fluid-solid interactions - | |Simulation of fluid-solid interactions - | ||
(O. Genevaux) | (O. Genevaux) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=JAh9NPxM0tE</youtube> |
|Simulation of fluid-solid interactions - Rebound | |Simulation of fluid-solid interactions - Rebound | ||
(O. Genevaux) | (O. Genevaux) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Is4eQDUJqG4</youtube> |
|Simulation of fluid-solid interactions - Ball thrown in the water | |Simulation of fluid-solid interactions - Ball thrown in the water | ||
(O. Genevaux) | (O. Genevaux) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=58fa4mcYiIE</youtube> |
|Simulation of fluid-solid interactions - Ball bouncing in the water | |Simulation of fluid-solid interactions - Ball bouncing in the water | ||
(O. Genevaux) | (O. Genevaux) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Moz9pOhV-E8</youtube> |
|Physical animation - Animation of a tissue sliding over a ball | |Physical animation - Animation of a tissue sliding over a ball | ||
(A. Habibi) | (A. Habibi) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=3lrHuLu8oEw</youtube> |
|Particle collision detection (T. Jund) | |Particle collision detection (T. Jund) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=9uqAKIS1_Bk</youtube> |
|Particle collision detection (T. Jund) | |Particle collision detection (T. Jund) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=M7rCYgylcO0</youtube> |
|Forecast mechanism for continuous collision detection in deformable environments (T. Jund) | |Forecast mechanism for continuous collision detection in deformable environments (T. Jund) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=wNH0Sj5k17o</youtube> |
|Geometric modelling of objects in a virtual reality environment (M. Veit) | |Geometric modelling of objects in a virtual reality environment (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Cn6FVt5fpd0</youtube> |
|DNA Project (J. Grosjean, J. Simonin) | |DNA Project (J. Grosjean, J. Simonin) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=qdBHZhhKPhg</youtube> |
| Bimanual interaction : object warping on the workbench (N. Meylander) | | Bimanual interaction : object warping on the workbench (N. Meylander) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Ishx_VttCAs</youtube> |
| Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit) | | Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=ngWEaU827Ig</youtube> |
| Object 3-D rotation using a direct-like interaction technique (M. Veit) | | Object 3-D rotation using a direct-like interaction technique (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Xs4gWEBXChs</youtube> |
| Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit) | | Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=0YWKzL9HAzE</youtube> |
| Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit) | | Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=8sUWRkQh0l0</youtube> |
| Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit) | | Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=N8ET7b5cRI8</youtube> |
| ''Cursor-On-Surface'' (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit) | | ''Cursor-On-Surface'' (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=rKgLzqO5xbo</youtube> |
|3D constraints on the workbench (A. Fabre) | |3D constraints on the workbench (A. Fabre) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=ZzCptdi4P5A</youtube> |
| Ring Menu, Cube Menu (L. Sternberger, J. Grosjean) | | Ring Menu, Cube Menu (L. Sternberger, J. Grosjean) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=3UNbLhJDbK8</youtube> |
|GPU rendering of heighfields (L. Ammann) | |GPU rendering of heighfields (L. Ammann) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=LD1jdORka18</youtube> |
|Interactive refraction on complex static | |Interactive refraction on complex static | ||
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler) | geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=5V_joHXJ_Pc</youtube> |
|Visualization of plasma simulation (M. Haefelé) | |Visualization of plasma simulation (M. Haefelé) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=UtsNuoWx6Mw</youtube> |
| Fusion of 2 spheres | | Fusion of 2 spheres | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=16ULTAiQuH0</youtube> |
| Fusion of 2 objects | | Fusion of 2 objects | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=Nq9WK8dvLZE</youtube> |
| Modeling of an animation in 4D (N. Dubreuil) | | Modeling of an animation in 4D (N. Dubreuil) | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=k9SHFPpt-tI</youtube> |
| France 3 Alsace news coverage | | France 3 Alsace news coverage | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=9MShj45eM94</youtube> |
| Presentation IGG 1.1 | | Presentation IGG 1.1 | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=5HzH0lKL2tQ</youtube> |
| Presentation IGG 1.2 | | Presentation IGG 1.2 | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=R4YD8s9-3K8</youtube> |
| Presentation IGG 2.1 | | Presentation IGG 2.1 | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=eRNNGjFTCeU</youtube> |
| Presentation IGG 2.2 | | Presentation IGG 2.2 | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=RZ3K0pwCSgw</youtube> |
| Presentation IGG 2.3 | | Presentation IGG 2.3 | ||
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− | |< | + | |<youtube>https://www.youtube.com/watch?v=iA0PSLIqo_I</youtube> |
| Presentation IGG 2.4 | | Presentation IGG 2.4 | ||
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Revision as of 13:12, 6 September 2019
Surgical planning based on constraint solving
Pareto front vs. weighted sum optimization method for automatic trajectory planning of Deep Brain Stimulation. Video of MICCAI 2016 paper #205.
(N. Hamzé, 2016) |
DBS-PILOT: automatic trajectory planning for Deep Brain Stimulation.
(C. Essert, 2015) |
Simulation
Fluid-solid interaction's simulation - Projection of water on a cube
(O. Genevaux) |
Simulation of fluid-solid interactions -
(O. Genevaux) |
Simulation of fluid-solid interactions - Rebound
(O. Genevaux) |
Simulation of fluid-solid interactions - Ball thrown in the water
(O. Genevaux) |
Simulation of fluid-solid interactions - Ball bouncing in the water
(O. Genevaux) |
Physical animation - Animation of a tissue sliding over a ball
(A. Habibi) |
Collision detection
Particle collision detection (T. Jund) |
Particle collision detection (T. Jund) |
Video of the international congress SPM 2009
Forecast mechanism for continuous collision detection in deformable environments (T. Jund) |
Virtual Reality
Geometric modelling of objects in a virtual reality environment (M. Veit) |
DNA Project (J. Grosjean, J. Simonin) |
Bimanual interaction : object warping on the workbench (N. Meylander) |
Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit) |
Object 3-D rotation using a direct-like interaction technique (M. Veit) |
Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit) |
Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit) |
Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit) |
Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit) |
3D constraints on the workbench (A. Fabre) |
Ring Menu, Cube Menu (L. Sternberger, J. Grosjean) |
GPU rendering & Simulation
GPU rendering of heighfields (L. Ammann) |
Interactive refraction on complex static
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler) |
Visualization of plasma simulation (M. Haefelé) |
4D animation
Fusion of 2 spheres |
Fusion of 2 objects |
Modeling of an animation in 4D (N. Dubreuil) |
Communication
France 3 Alsace news coverage |
Presentation IGG 1.1 |
Presentation IGG 1.2 |
Presentation IGG 2.1 |
Presentation IGG 2.2 |
Presentation IGG 2.3 |
Presentation IGG 2.4 |