Simulation
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<videoflash>uTN4TLZLShc</videoflash>
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Fluid-solid interaction's simulation - Projection of water on a cube
(O. Genevaux)
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<videoflash>oW6DZ9PuxBw</videoflash>
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Simulation of fluid-solid interactions -
(O. Genevaux)
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<videoflash>JAh9NPxM0tE</videoflash>
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Simulation of fluid-solid interactions - Rebound
(O. Genevaux)
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<videoflash>Is4eQDUJqG4</videoflash>
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Simulation of fluid-solid interactions - Ball thrown in the water
(O. Genevaux)
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<videoflash>58fa4mcYiIE</videoflash>
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Simulation of fluid-solid interactions - Ball bouncing in the water
(O. Genevaux)
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<videoflash>Moz9pOhV-E8</videoflash>
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Physical animation - Animation of a tissue sliding over a ball
(A. Habibi)
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Collision detection
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<videoflash>3lrHuLu8oEw</videoflash>
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Particle collision detection (T. Jund)
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<videoflash>9uqAKIS1_Bk</videoflash>
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Particle collision detection (T. Jund)
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Video of the international congress SPM 2009
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<videoflash>M7rCYgylcO0</videoflash>
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Forecast mechanism for continuous collision detection in deformable environments (T. Jund)
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Virtual Reality
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<videoflash>qdBHZhhKPhg</videoflash>
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Bimanual interaction : object warping on the workbench (N. Meylander)
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<videoflash>Ishx_VttCAs</videoflash>
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Simulated touch-screen interaction for 3-D rotation task decomposition (M. Veit)
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<videoflash>ngWEaU827Ig</videoflash>
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Object 3-D rotation using a direct-like interaction technique (M. Veit)
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<videoflash>Xs4gWEBXChs</videoflash>
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Simulated touch-screen interaction for 3-D positioning : the height is handled appart from the others dimensions (M. Veit)
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<videoflash>0YWKzL9HAzE</videoflash>
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Simulated touch-screen interaction for 3-D positioning : the depth is handled appart from the others dimensions (M. Veit)
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<videoflash>8sUWRkQh0l0</videoflash>
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Simulated touch-screen interaction for 3-D positionings in our semi-immersive virtual reality environment (M. Veit)
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<videoflash>N8ET7b5cRI8</videoflash>
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Cursor-On-Surface (CROS) : the user moves an interaction point on the surface of a 3-D object. This point can be used for several modelling operations such as sculpting or colouring. (M. Veit)
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<videoflash>rKgLzqO5xbo</videoflash>
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3D constraints on the workbench (A. Fabre)
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<videoflash>ZzCptdi4P5A</videoflash>
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Ring Menu, Cube Menu (L. Sternberger, J. Grosjean)
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GPU rendering & Simulation
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<videoflash>3UNbLhJDbK8</videoflash>
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GPU rendering of heighfields (L. Ammann)
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<videoflash>LD1jdORka18</videoflash>
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Interactive refraction on complex static
geometry using spherical harmonics (O Génevaux, F Larue, JM Dischler)
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<videoflash>5V_joHXJ_Pc</videoflash>
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Visualization of plasma simulation (M. Haefelé)
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4D animation
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<videoflash>UtsNuoWx6Mw</videoflash>
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Fusion of 2 spheres
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<videoflash>16ULTAiQuH0</videoflash>
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Fusion of 2 objects
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<videoflash>Nq9WK8dvLZE</videoflash>
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Modeling of an animation in 4D (N. Dubreuil)
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Communication
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<videoflash>k9SHFPpt-tI</videoflash>
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France 3 Alsace news coverage
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<videoflash>9MShj45eM94</videoflash>
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Presentation IGG 1.1
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<videoflash>5HzH0lKL2tQ</videoflash>
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Presentation IGG 1.2
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<videoflash>R4YD8s9-3K8</videoflash>
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Presentation IGG 2.1
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<videoflash>eRNNGjFTCeU</videoflash>
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Presentation IGG 2.2
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<videoflash>RZ3K0pwCSgw</videoflash>
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Presentation IGG 2.3
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<videoflash>iA0PSLIqo_I</videoflash>
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Presentation IGG 2.4
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